Simulation Education


With the average gamer spending about 13 hours a week playing games, many have called into question if there are good or bad affects to this.  The psychology behind gaming and its possible affects on students is something that is now being critically looked at.

My TD Tech claims in their article that argues that gaming helps increase growth mindset as well as proximal development.  Successful games for kids are considered to be ones where the player can literally succeed.  There needs to be a goal that the player struggles to get but through hard work eventually achieves.

Something that has been trending within tech games are games with a purpose .  There are now image annotation games as well as games that focus on early art history.

This has inspired teachers to create assignments where students create video games or visual storytelling projects to again take part in a more interactive homework experience.  From personal experience, even creating a blog for homework has made me actually want to create.  I feel more connected because what I post goes on my blog rather than an anonymous boring Canvas post.

Incorporating gaming along with digital literacy could be seen as a new and changing way to teach as well as learn within classrooms.


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